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Dreamler Blog

  • Jobba-hos-oss-1

    Our family is growing: welcome Nyréns architects and Skolforum

    • Aug 11, 2015
    • By Olof Hägglund
    • In User Case

    We’re now back from a long deserved vacation. It’s been a really nice one, full of adventures overseas and beautiful weather, but I’m also happy to be back. And these are exciting times here at Dreamler. Two new…

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    0 3682
  • Font Rendering

    Font Rendering

    • Jun 24, 2015
    • By Emil Hall

    Dreamler has always been intended to be a real-time native application, with 60 frames per second hardware accelerated graphics and real-time networking. It is technically very much the same as a typical modern PC-game. The core…

    Read More
    0 5639
  • slack_for_ios_upload_1024

    Let’s test Dreamler

    • May 27, 2015
    • By Samuel Zayas

      We’ve been tested: tough, upfront and without mercy. During the renowned Let’s Test Conference http://lets-test.com/ just outside Stockholm, Dreamler was one of the selected applications along with Slack http://www.slack.com to go through some intense testing…

    Read More
    0 2891
  • SONY DSC

    Dreamler release party

    • May 15, 2015
    • By Olof Hägglund

    This Tuesday we had a release party for Dreamler in Gothenburg. It was very exciting for us as we have worked very hard to reach this point. A lot of our friends and friends of friends…

    Read More
    0 2785
  • demonstore

    DemonStore: Lessons Learned from Transaction-based Representations of State

    • Apr 16, 2015
    • By Johannes Norneby

    Incremental Complexity : How Dreamler’s Transaction Model fell apart When we first implemented the Level 0 protocol and started building the specifics of Dreamler as a tool we approached the concept of “client commands” in a…

    Read More
    0 3149
  • Kossor

    Dreamler being used for micro export projects of locally produced food

    • Apr 10, 2015
    • By Olof Hägglund

      There may be a large sea between the counties of Västmanland (Swe) and Angus (UK) but they have a lot in common. Both counties are dominated by rural areas and  close to cities like Västerås and Dundee.…

    Read More
    0 2670
  • Skärmklipp 2015-04-01 18.12.18

    Fixing little things…

    • Apr 07, 2015
    • By Thomas Wingate

    It’s only been a month since our last release but we felt we had to give you this one as it improves usability and fixes some annoying bugs. Improved camera motion The math behind the camera…

    Read More
    0 2847
  • real time networking architecture

    Real-Time Networking Architecture

    • Mar 27, 2015
    • By Johannes Norneby

    Origins I come from a background in the games industry, and have done a lot of networking code on real-time strategy games. These games all involved a mix of both TCP/IP (connection oriented / streaming /…

    Read More
    0 3491
  • TNW badge

    Chosen for The Next Web Europe’s boost program

    • Mar 25, 2015
    • By Emil Hall

    In January we got a call from a guy working for The Next Web (TNW) Europe who told us that Dreamler had been shortlisted for Boost, TNW’s startup growth program. So, we put together an application…

    Read More
    0 2913
  • IMGUI

    Immediate Mode Graphical User Interface (IMGUI): User Interfaces in a Real-Time Loop

    • Mar 13, 2015
    • By Johannes Norneby

    Background Dreamler has always been intended to be a real-time native application, with 60 frames per second hardware accelerated graphics and real-time networking. It is technically very much the same as a typical modern PC-game. We…

    Read More
    2 7445
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