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Dreamler Blog

  • demonstore

    DemonStore: Lessons Learned from Transaction-based Representations of State

    • Apr 16, 2015
    • By Johannes Norneby

    Incremental Complexity : How Dreamler’s Transaction Model fell apart When we first implemented the Level 0 protocol and started building the specifics of Dreamler as a tool we approached the concept of “client commands” in a…

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    0 4271
  • real time networking architecture

    Real-Time Networking Architecture

    • Mar 27, 2015
    • By Johannes Norneby

    Origins I come from a background in the games industry, and have done a lot of networking code on real-time strategy games. These games all involved a mix of both TCP/IP (connection oriented / streaming /…

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    0 5226
  • IMGUI

    Immediate Mode Graphical User Interface (IMGUI): User Interfaces in a Real-Time Loop

    • Mar 13, 2015
    • By Johannes Norneby

    Background Dreamler has always been intended to be a real-time native application, with 60 frames per second hardware accelerated graphics and real-time networking. It is technically very much the same as a typical modern PC-game. We…

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    2 10171

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