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DemonStore: Lessons Learned from Transaction-based Representations of State
- Apr 16, 2015
- By Johannes Norneby
Incremental Complexity : How Dreamler’s Transaction Model fell apart When we first implemented the Level 0 protocol and started building the specifics of Dreamler as a tool we approached the concept of “client commands” in a…
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Real-Time Networking Architecture
- Mar 27, 2015
- By Johannes Norneby
Origins I come from a background in the games industry, and have done a lot of networking code on real-time strategy games. These games all involved a mix of both TCP/IP (connection oriented / streaming /…
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Immediate Mode Graphical User Interface (IMGUI): User Interfaces in a Real-Time Loop
- Mar 13, 2015
- By Johannes Norneby
Background Dreamler has always been intended to be a real-time native application, with 60 frames per second hardware accelerated graphics and real-time networking. It is technically very much the same as a typical modern PC-game. We…